Lara Croft and the Temple of Osiris On this project at Crystal Dynamics, I was the only UI artist on a small team. Created both the UI and painted the portraits, which are paintovers of the raw 3d models. The lightning was drawn hand-animated by me. A screenshot showing the miniboss portrait in-game A small tutorial popup to explain new concepts to the player About my role on Lara Croft and the Temple of Osiris Duties on the project included:Wireframed and planned various menus and HUD itemsIllustrated icons, menu art, and paintovers of 3D items using Photoshop, Illustrator and FlashConcepted layouts and looks of screens, popups and other UI and HUD elementsImplemented, organized, and animated menusHandpainted VFX for the HUD